

Spell effects will be cancelled when one of the players scores a point in Duel mode Shop prices were not properly calculated at some locations - this issue has been fixed Shield blocking animations have been added Several data storage issues have been addressed It is possible to turn off bow & magic auto-targeting Inventory icons can now be set to a smaller size (via Interface options menu) Horse position will now be shown on the mini-map Elemental resistances are now properly calculated Action and Jump buttons can now be mapped separately "Delete character" button in the network menu has been moved to avoid accidental character deleting Summons' stats have been changed, summoned Stone Golems no longer knock down opponents Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been augmented Water rendering has been improved on low and medium detail settings Village quests frequency and reward has been changed Skill descriptions now contain information about skill crystal bonuses

Several particle issues have now been addressed Guild discounts are now properly calculated Bug with skipping skill requirements has been repaired Blinding and holding effects of spells now only have a 30% chance of working against other player characters in Multiplayer Several tooltip display errors have been repaired Additional/Special mouse buttons are now properly supported Additional graphics settings have been included in the menu Character's face and all lighting bugs have been resolved A crash issue on ATI cards has been addressed "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been repaired Torches can now be purchased at merchant shops Some items contain more crystal slots now (maximum +20 upgrade) Skills for non-physical resistance now offer greater protection Map terrain & clipping problems have been resolved Reptiles will no longer deal triple damage on their knockdown attack Quivers can now be upgraded by additional 10 levels (using Bowyer skill) Problem with hero not being able to loot some containers has been resolved Player levels are now visible in the session menu (Multiplayer) Plants tooltip will now show their alchemy effect when viewed in the game world Game will no longer occasionally hang when buying a boat Several quests have been streamlined and augmented

Fixed problem with locked doors for save games started in 1.0 version (Cheznaddar - Hatmandor sewers and caves near Bayan).
TWO WORLDS II GET ON HORSE PATCH
Get the Two Worlds II v1.1.2 Patch off WP (16mb)
